As one of the first steps in creating the DrM Virtual 3D Learning Workshop, I created a "Red Carpet Club" for the workshop on LinkedIn. (Think of the Academy Awards when thinking of a "Red Carpet Club>")
Members in this club will help design the learning workshop and will be participants in the workshop. Because of their involvement in the club they will access "behind the scenes" experiences and events during the workshop and their feedback and insights can help improve the workshop and, possibly, the virtual 3D learning environment, created and maintained by Digitell's VirtualU.
One of the suggestions that came out of the Virtual Edge 2010 Summit was the use of "Red Carpet Clubs" to improve content and experience of virtual events.
This club is a truly unique opportunity because it is open to LinkedIn professionals from many organizations who choose to be involved in creating and experiencing an online, virtual3D, learning workshop. The workshop will be more than an event because its goals will be more expanded and it may take place over a broader span of time than a typical event.
It will probably combine both synchronous ("live") and "asynchronous" (done alone over a period of time) activities to take full advantage of the learning capabilities offered by the virtual platform.
If you're interested in participating, please sign-up for the group. At this point in the planning, the learning workshop will be free. Members of the group will have unique opportunities to develop and expand skills in online learning design and will get to experience their own design and give feedback.
Showing posts with label virtual. Show all posts
Showing posts with label virtual. Show all posts
Sunday, March 7, 2010
Saturday, March 6, 2010
Strategy Map for an Online, Virtual 3D Learning Workshop
What is "A strategy map for an online, virtual 3D learning workshop?" This is the initial planning document for the creation of this learning workshop to be conducted online in a Virtual 3D environment.
If the learning workshop is being prepared for a single organization it can be preceded by a learning needs survey. If the learning workshop is for multiple organizations, one of the initial steps is to invite ideas for learning needs for the workshop from these organizations. For this workshop, LinkedIn will be used to contact many of the professionals who may be interested in participating in the free workshop.
Another part of the initial strategy is to explore with Digitell and VirtualU to learn the capabilities available for learning activities on the VirtualU platform.
If the learning workshop is being prepared for a single organization it can be preceded by a learning needs survey. If the learning workshop is for multiple organizations, one of the initial steps is to invite ideas for learning needs for the workshop from these organizations. For this workshop, LinkedIn will be used to contact many of the professionals who may be interested in participating in the free workshop.
Another part of the initial strategy is to explore with Digitell and VirtualU to learn the capabilities available for learning activities on the VirtualU platform.
Friday, February 12, 2010
Designing Virtual Learning Events
I participated in a 3D Virtual University Webinar today on "Running a Hybrid Event" with live participants and virtual participants participating in the same conference. Due to the snow storm in Washington, DC, this week, the live session was cancelled and all participants were virtual--including one person aboard a plane bound for New York.
While the technology exists and is being refined, the actual learning design is largely missing. People are still used to "talking heads" and think it's great to have a PowerPoint presentation showing simultaneously with a speaker.
Between 1993 and 1998 I was involved in creating a variety of learning events around the world for different groups of adults. The overall focus was learning to change performance. Some of the events were goal-based learning, others were performance-focused learning. In the Spring of 1998 I designed and delivered a 2.5-day "hands-on-learning" event held in Cannes, France. The event was for 200 communication executives affiliated with Europe and Latin America and working for Accenture (Andersen Consulting). The event was called ELACOMM98 (go to the ELA-Comm Workshop to read about this event). You can watch an extract of the video made for this event.
This event was designed by a virtual team in approximately 12 weeks and was intended to accomplish a set of strategic goals for the Communications Market Unit of the global consulting firm. The actual event was designed to simulate actual consulting engagements with participants working together in teams to accomplish a series of tasks, then going into large groups to hear from subject matter experts about topics which they would immediately use when they went back to their small teams. The interaction was very real and dynamic in the 2.5 days in Cannes. It was, in part, a hybrid event including participation by a guest speaker using a webcam and laptop computer from his home office in Los Angeles to address a group of 200 participants in Cannes.
What was learned in the design and delivery of ELACOMM98 can certainly be used to guide the creation of virtual learning events. One of the first keys is to have the set of strategic performance goals for the organizers of the event. Once the goals are set, a particular design process is followed to create the learning design, taking full advantage of the 3D-capabilities afforded by Digitell's VirtualU.
While the technology exists and is being refined, the actual learning design is largely missing. People are still used to "talking heads" and think it's great to have a PowerPoint presentation showing simultaneously with a speaker.
Between 1993 and 1998 I was involved in creating a variety of learning events around the world for different groups of adults. The overall focus was learning to change performance. Some of the events were goal-based learning, others were performance-focused learning. In the Spring of 1998 I designed and delivered a 2.5-day "hands-on-learning" event held in Cannes, France. The event was for 200 communication executives affiliated with Europe and Latin America and working for Accenture (Andersen Consulting). The event was called ELACOMM98 (go to the ELA-Comm Workshop to read about this event). You can watch an extract of the video made for this event.
This event was designed by a virtual team in approximately 12 weeks and was intended to accomplish a set of strategic goals for the Communications Market Unit of the global consulting firm. The actual event was designed to simulate actual consulting engagements with participants working together in teams to accomplish a series of tasks, then going into large groups to hear from subject matter experts about topics which they would immediately use when they went back to their small teams. The interaction was very real and dynamic in the 2.5 days in Cannes. It was, in part, a hybrid event including participation by a guest speaker using a webcam and laptop computer from his home office in Los Angeles to address a group of 200 participants in Cannes.
What was learned in the design and delivery of ELACOMM98 can certainly be used to guide the creation of virtual learning events. One of the first keys is to have the set of strategic performance goals for the organizers of the event. Once the goals are set, a particular design process is followed to create the learning design, taking full advantage of the 3D-capabilities afforded by Digitell's VirtualU.
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